AI Insights · Timothy · October 2022
Top 5 Play Pass Games on iOS in Central America Q3 2022
Discover the performance trends of the top 5 Play Pass games on iOS in Central America during Q3 2022, including weekly downloads, revenue, and active users.
Throughout Q3 2022, the performance of the top 5 Play Pass games on iOS in Central America showcased intriguing trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for each game.
Sudoku.com - Number Games from Easybrain Ltd experienced fluctuations in its weekly revenue, peaking at approximately $224 in mid-July and reaching a low of $119 towards the end of September. Weekly downloads saw a notable decline from 17.3K in late June to around 9K by the end of the quarter. However, its weekly active users remained relatively stable, fluctuating between 89K and 101K throughout the period.
Pixel Art - Color by Number also from Easybrain Ltd, saw its weekly revenue peak at $888 in mid-July, followed by a gradual decline to $687 by the end of September. Weekly downloads had a downward trend, starting at 5.5K in late June and dropping to 3.4K by the end of the quarter. The weekly active users metric showed a slow decline from 43.4K in late June to 32K by the end of September.
Jigsaw Puzzles - Puzzle Games showed a relatively stable performance with weekly revenue peaking at $91 in early September. Weekly downloads varied, reaching a high of 5.7K in mid-July and a low of 2.8K in mid-September. The game maintained a steady number of weekly active users, fluctuating between 14.4K and 19.7K throughout the quarter.
Beach Buggy Racing by Vector Unit had its weekly revenue peak at $163 in early August and late September. Weekly downloads were consistent, averaging around 4.4K with minor fluctuations. Weekly active users remained stable, ranging between 25.4K and 27.3K for the quarter.
Lastly, Nonogram.com - Number Games from Easybrain Ltd saw its weekly revenue peak at $69 in late August. Weekly downloads had a significant drop from 3.9K in mid-July to 1.1K in early September, with a slight recovery to 1.7K by the end of the quarter. The game’s weekly active users varied between 23.8K and 31.5K during this period.
These trends highlight the dynamic nature of the mobile gaming market in Central America. For more detailed insights and analytics, visit Sensor Tower.